![]() Okay, Star War’s place as a space-opera-not-really-sci-fi does exempt it from some critical analysis but the point stands that good sci fi is exciting and intriguing while still remaining grounded in the human experience. You see, we don’t care about Mace Windu’s lightsaber color because it’s cool, we care because of what it represents…or something like that. A story of philosophy might be aided by introducing technology that might never exist to drive home ethics that always have. Sci-Fi has always been about telling a human story and using tools that might not exist in real life to do so. ![]() EA bad, right? I will hopefully wax poetic about how each character inspired a desire to learn more about them, how every codec painted the world in the same consistent light, and how this coherency crafted a universe that felt real and tangible, in contrast to inconsistent world building in so many other epic adventures set in space. The incoming diatribe about the Mass Effect: Legendary Edition I hope to write soon will not be filled with stories about the first time I landed on Eden Prime, nor about what it was like to choose between and, but instead how a game came together so perfectly for me that I was left wondering how such an accomplishment was allowed to leave the EA offices.
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